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Control Point maps have two main types of game modes.
Control points are circular platforms with a team-colored light and hologram in the center (neutral points will have a white light and hologram). To capture a point owned by the enemy team, the player simply stands on the point until the capture meter fills with their team color. The more players on a point, the faster it will capture, though only to a limited extent. Scouts, as well as Soldiers/Demomen with the Pain Train equipped, count as 2 players when capturing control points. Capture progress will not be made when players of both teams are on the control point. If all the capturing players are killed or driven off before the capture is completed, the capture progress will not reset immediately, but instead will slowly fade away.
There are three states for a capture point:
Control points are circular platforms with a team-colored light and hologram in the center (neutral points will have a white light and hologram). To capture a point owned by the enemy team, the player simply stands on the point until the capture meter fills with their team color. The more players on a point, the faster it will capture, though only to a limited extent. Scouts, as well as Soldiers/Demomen with the Pain Train equipped, count as 2 players when capturing control points. Capture progress will not be made when players of both teams are on the control point. If all the capturing players are killed or driven off before the capture is completed, the capture progress will not reset immediately, but instead will slowly fade away.
There are three states for a capture point:
Neutral: The control point can be taken by either team (usually the central point in a symmetrical CP map).
Captured: The control point is currently owned by the RED team but can be retaken by the BLU team (or vice-versa).
Locked: The control point is currently owned by the RED team and cannot (yet) be retaken by the BLU team (or vice-versa).