In the past, I used to complain about hns players performing those skillful jumps and movements that somewhat resembled the use of BHop, giving a similarly-unfair advantage over players that don't to that. Although it Is somewhat unfair because one may not expect a sudden jump, it makes up for the skill involved and the time it took for the player to train. Now, there's one thing I consider a bigger problem, which is making an excessive use of the parachute in both Knife servers; certain players make bad use of it to clearly gain advantage over other players by simply jumping over their head, moving to their sides (or even behind) and be real quick on taking their target out. This keeps bugging me a question: are parachutes really necessary in Knife maps? Parachutes were originally designed to fall slower (thus decreasing the amount of fall-damage or just avoiding it), and to move from one place to another with ease. They were also made usable by all players on servers that had this plugin running, but in UGC's case, only VIPs (and superior) can make use of it, which limits regular players to the basic movement. While performing jumps takes skill and offers great result, abusing the parachute on a knives-only game mode takes no absolute skill, yet it gives massive advantage, from jumping onto someone's top/sides/back, to combining it with the hns jumps and achieve huge movement speeds, often seen in the "35hp_2 Only" server. I guess this is what @Saymoin once spoke about. And now, I'm certain that players from that server that are also in this forum are going to bash-in my opinion, but I would still like to know the one from players that truly know what the 'knives-only' game mode is, how it works, and whether or not the Parachutes feature is an appropriate one, not to cause previous decision controversies by admins that know nothing about game modes they didn't spend at least 10 overall-hours on.