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Arena maps are designed to keep the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Whereas other game modes lean towards a broad, overall strategy for the team, Arena concentrates on the specific tactical choices the teams make in a single fight. Arena maps carry the arena_ prefix.

Arena Mode features smaller maps to ensure shorter matches because you don't respawn after death. When you die in Arena Mode, you will enter spectate mode until the round is finished. The maps usually feature a control point in the middle of the map and tend to be just normal King of the Hill maps with no respawn.

Sometimes, if the teams are unbalanced, a message will appear to two people, saying "CAREFUL: if you lose this round, you may have to sit out", and if their team loses that round, the player will be in spectator until the upcoming round.

Loadouts changed during the countdown before the match will not do so in-game unless the player commits suicide. Changing classes and back will also work if done before the countdown ends.

The First Blood buff is unique to Arena Mode. If a player gets the first kill of a round, they are temporarily awarded full critical hits.

Arena Mode is not found in Casual map selection.

Arena maps:

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