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TF2Ware

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TF2Ware is a custom SourceMod game mode and accompanying map that emulates the gameplay style of the WarioWare game series on Nintendo consoles. The modification was created by Mecha the Slag. Two years after Mecha abandoned the project, TonyBaretta created a new version with over 50 games.

The gameplay within the map involves all players participating in randomly chosen minigames, simple tasks with short instructions and a duration of less than 5 seconds. Players are automatically changed to the class (or role) the minigame requires, are generally forced to wield a specific weapon/slot, do not have any ammunition, and cannot melee attack unless the minigame requires it. Players earn one point per minigame they win and as soon as a number of minigames are played, a Boss Stage begins. These Boss Stages are longer (About a minute on average) and are slightly more complex than normal minigame. They always have a dedicated environment within the map. The player with the most points following a Boss Stage is given a period kill all other players on the stage, after which the flow of gameplay is looped and everybody's score reset to 0.

The most recent version of the map is TF2Ware2_a4.

Gameplay​


Minigames​


NameDescriptionAllowed class(es) and weaponsLocation
AirblastPlayers must survive by knocking enemies back into one of the spiked walls.
Tips (Pyro): Hold down MOUSE2 and try to get as far from the spiked walls as possible.
Pyros with flamethrowers that can only air blast
Scouts with the Force-A-Nature
Battle Arena
Airblast (Projectiles)Players must airblast one of the many projectiles falling onto the map to earn a point.
Tips: Try jumping and airblasting at the same time.
PyrosSpawn
Avoid the KamikazeScout: "blow up" at least two Heavies.
Heavy: Survive the explosion.
Tips (Scout): Look for a cluster of Heavies and try to round them up into a corner instead of rushing straight at them.
Tips (Heavy): Go to the Scout's starting point, as most others will immediately run away from there. Try to stay away from your teammates, as the Scout will likely target Heavies in groups.
Heavies
Scouts as Bob-ombs
Spawn
Break a BarrelBreakable barrel props appear all around the arena, and players must break at least one barrel using their Bat to earn a point.
There are always fewer barrels than there are players.
Scout with the BatSpawn
Don't MoveExactly as the name says, players must not move after a safe period of about one second.
Players may taunt and look around without incurring a loss.
AnySpawn
Don't Stop MovingThe opposite of Don't Move with an identical safe period.
Collision with enemy players is enabled and anyone who stops moving or makes sudden changes in direction is killed instantly.
AnySpawn
Get on a PlatformOf the nine square platforms, all but a few (1-4) are removed and lethal water begins pouring in.
Players have a short amount of time to jump onto a platform before the water rises.
Any (Scouts become Demomen)Spawn
Get to the EndPlayers must reach a glowing yellow area at the end of the course within the time limit.ScoutSawblade Course
Hit an EnemyPlayers must shoot one enemy within the time limit, friendly fire is enabled.
Tips: When the game starts, spam your weapon at someone or keep shooting at a certain person.
AnySpawn
(Blank) JumpPlayers must launch themselves into the air before time runs out.
Tips (Pyro): Acting like a Soldier performing a rocket jump will still result in victory.
Tips (Demoman): Stickybombs will bounce off the platforms, while they may also get scattered by other players' explosions.
Soldiers with the Rocket Launcher
Pyros with a modified Flare Gun
Demomen with the Stickybomb Launcher
Medics with a modified Syringe Gun
Spawn
Simon SaysIn a simple adaptation of Simon Says, players must perform an action depending on the instruction given.
If performed when the instructions read "Simon Says" will result in failure.
Tips (Eat the Sandvich): Taunting counts as eating a Sandvich.
Any
Heavy (eat a Sandvich)
Spawn
Type the AnswerA simple mathematical question will appear and players must type the correct answer to score.AnySpawn
Do the SpycrabPlayers must crouch and aim up, doing the Spycrab pose.Spies with the Disguise KitSpawn
Hit the TargetThe Snipers/Spies must try to shoot a single Heavy target that appears on the field.
The Soldiers must try to shoot a single barrel launched into the sky.
Soldiers with the Shotgun
Snipers with the Sniper Rifle
Spies with the Revolver
Firing Range
Type the Word/ColorThe name of a color is displayed on the screen in a random color.
The player is prompted to either type the text written (Word) or the color of the text (Color).
The game allows for some error, such as "yellwo" counting for "yellow".
AnySpawn
Jump on a Heavy's HeadThe Scouts must jump on the head of a Heavy
The Heavy must avoid being jumped on.
Scout
Heavy (slightly shrunken)
Spawn
Don't Get ScaredGhosts will fall onto the map, players must not get scared.PyrosSpawn
Avoid the TrainsTwo trains will spawn, players must not get run over to win.ScoutsSpawn
Hit Ten GiftsPlayers must shoot ten randomly-spawning gifts.SnipersFiring Range
Flipper BallPlayers must reach the other end of the machine while avoiding the pinballs.Scouts (going up)
Pyros (going down)
Pinball Machine
Fight and Stay AlivePlayers need survive by melee fighting enemies to win. Friendly fire is enabled.
Tips (Demoman/Sniper): Players will have increased speed and knockback, so it is best to crouch when attacking to not get pushed into a wall.
Any
Demoman (The Horseless Headless Horsemann)
Sniper (Skeletons/Merasmus)
Battle Arena
Catch the CubesWeighted Companion Cubes will randomly spawn around the map, players must capture three to win.ScoutsAuxillary Arena
Touch the SkyPlayers must touch the sky using an infinite amount of double jumps.ScoutsSpawn
Enter a DoorThree doors (labelled A, B, and C) will spawn on one side of the map.
Players must enter one of these three doors in hopes that it's the correct one to win.
PyrosSpawn
Beach
Avoid the BomsPipe bombs spawn from the sky, surviving the explosions will result in victory.Pyro (with Flamethrowers that can only air blast)Spawn
Kart RacePlayers, in bumper cars, must reach the end of the course.Scouts (Long Jump)
Soldiers (Mad Gear)
Pyros (Maze)
Long Jump
Maze Track
Mad Gear
SumoPlayers, in bumper cars, must stay on the platform without getting knocked off.HeaviesSumo Platform
Taunt KillPlayers must perform a taunt kill on an enemy.AnyAuxillary Arena
ParachutePlayers need to touch the platform using the B.A.S.E. JumperDemomenAuxillary Arena
Water WarPlayers swimming in a pool of Jarate must kill one enemy.Pyros with the Neon AnnihilatorSpawn
Spycrab LimboUnable to move normally, players must limbo under a later to win.Spies with the Disguise KitAuxillary Arena
SharkPlayers must reach the shore without being killed by the Shark, who must kill at least three of them.Soldiers
Pyro (Shark)
Beach
BuildPlayers need to build the requested building.
Players will initially start with a Dispenser. If anything else is called, you must switch to that building.
EngineersAuxillary Arena.
Grap the CowPlayers need to "hook" the cow and hit it with their Ullapool Caber.DemomenAuxillary Arena
Treasure HuntPlayers must use their Grappling Hook to find the treasure hidden somewhere within the map.Scouts (Mansion)
Demomen (Beach)
Beach
Mansion
Piggyback HeavyPlayers must catch up to and piggyback the Heavy before he reaches the end.
If the Heavy reaches the end with less than three Pyros piggybacking him, he will win the game.
Pyros (spawning at the top)
Heavy (Spawning halfway towards the end)
Pinball Machine
Stun MerasmusPlayers must stun Merasmus at the center of the map to win.Pyros with bomb headsSpawn
Hit the BallsPlayers must hit as many balls possible into the enemy team's side. The team with the least amount of balls on their side wins.
If there is a tie, everybody loses.
Scouts with the Necro SmasherAuxillary Arena
DisguisePlayers must disguise as the highlighted class to win.Spies with the Disguise KitSpawn
Pop the PASS Time JACKPlayers must repeatedly attack the JACK until it pops to win.Scouts with the Necro SmasherAuxillary Arena
Pirate AttackPlayers must launch themselves onto the correct ship to win.Demomen with the Sticky JumperBeach
Pickup PlatePlayers must pick the correct plate of food and then eat it.HeaviesBeach
Street FighterPlayers must taunt kill enemies from a distance to win.PyrosAuxillary Arena
BatboyPlayers must battle each other using the Hot Hand and survive until time runs out or when there is one player left. The remaining player(s) winPyros with the Hot HandBattle Arena
Soldier targetA barrel is thrown across a shooting range; players must hit it at least once to win.Soldiers with the ShotgunFiring Range

Boss stages​


Any player who meets the win conditions of a Boss stage is awarded five points instead of one.


NameDescriptionAllowed class(es) and weaponsArena
Avoid the Cuddly HeavyThe Cuddly Heavies must "hug" (collide) all of the Scouts to death.
The Scouts must try to survive this ordeal to the very end.
Tips (Scouts): Try to stay away from groups and keep a low profile. Never try to jump over or be cornered by the Heavies.
Tips (Heavy): Go for large groups of Scouts. Try to communicate with other Heavies and try to close in one Scout at a time.
Scouts
Heavies
Love Arena
Obstacle CoursePlayers must complete the obstacle course at a steady pace.Soldiers with the Rocket Launcher (Vertical)
Heavies (Horizontal)
Linear Courses
Score 7 GoalsPlayers must fire seven grenades into a constantly-moving basketball hoop attached to the far wall.Demomen with the Grenade LauncherBasketball Court
Push Away the EnemiesPlatforms will fall down one by one as the game progresses. Players must survive.Spy with a Knife that launches enemies on hitFalling Platforms
Jump the RopePlayers must jump the rope to stay alive.
Tips: Jumping when the rope is 90 degrees towards you will ensure you can survive.
PyrosJump Rope
FroggerPlayers must play through a classic game of Frogger to win.Medics (as frogs)Frogger
GhostbustersThe Ghostbusters must "bust" all the ghosts with their Medi Guns to win.
The harmful ghosts win if all the Ghostbusters are killed.
The harmless ghosts win by surviving to the end of the game.
Medics (Ghostbusters)
Heavy (Harmful Ghosts)
Spies (Harmless Ghosts)
Mansion
Reach the EndPlayers must complete a simple maze while running away from a wall that will follow and kill you on touch, if played with Heavies.Heavies (as bananas)
Medic (riding carts)
Linear Maze
Survive MONOCULUSTwo MONOCULUSes will spawn and shoot eyeball rockets at the players, who must survive to win.Pyros with a Flame Thrower that can only air blastSpawn
Gioca JouerAn emulation of the original version of the song, Gioca Jouer, known for being the 1981 Festival di Sanremo opening theme.
Tips: When the text calls out for "Disguise", you must press your disguise button (Default: B).
Soldiers
Snipers
Spies
Auxillary Arena
SlenderPlayers must find and collect all eight pages before the Slendermen kill them.Medics
Spies (Slenderman)
Mansion
Avoid the Red FloorOne of the four platforms will flash red and make players lose health when touched. Once the gate opens, all players must go to the other side before it closes.ScoutsPlatforms
Grand PrixPlayers must clear five laps while boosting up the ramp to the other side.Pyros (riding carts)Maze Track
DodgeballPlayers must survive by airblasting the rocket, increasing its speed until it hits someone.Pyros with a Flame Thrower that can only air blastAuxillary Arena
Meet ChesterPlayers must avoid the hungry Chester.ScoutsAuxillary Arena

Special rounds​


Special rounds are activated when the words 'SPECIAL MODE!' appear across the screen. These real special rounds include:

  • Don’t Score! Players are challenged to not score any points. The winner will be the player with the least amount of points.
  • Single Player Players are invisible to one another.
  • Third Person Every player is now in thirdperson.
  • BONK Every player now has the Scout's Bat, allowing them to push enemy players.
  • Fov Experience Every player has their field of view set to 110.
  • x2 The round is twice its normal speed.
  • x2 Boss Battle There are two Boss battles played back to back at the end of the round.
  • No Touching! Players cannot touch enemy players during most minigames. Touching will result in killing both players and both will lose a point.
  • Fart Time! You will fart randomly during the game.
  • Big Weapons Every player has huge weapons, three times the normal size!
  • Bonus Ducks Bonus Ducks spawn into main map at the end of every minigame. 1 duck is equal to 1 point.

Fake special rounds​


Rounds that are not real; these are fake rounds that were added on April 1st, 2016.

  • Fat lard run
  • Enginerd
  • Size matters
  • Love story
  • Moustachio
  • TF2 Bros: brawl
  • Idle of hats
  • Hot Spy on ice

Wipeout! (Eliminator Round)​

About once every ten games, the game will send all players to a waiting area above the map. In this mode, all players have 3 lives and 3 players are chosen at random to play normal minigames. Winning the minigame first will keep your lives intact while the others will die and lose a life. Once your life count reaches 0, you are eliminated from play until the next round of minigames starts. After a certain amount of eliminations, the number of players per minigame will go down to 2. This mode will continue until two players are left, at which point the boss minigame starts and the loser will lose a life if they fail. If both players are left standing, another boss minigame will begin. Committing suicide outside of minigames will not count as a lost life.

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