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UGC - CS 1.6 - 1vs1 tournament rules

UGC-Gaming

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Rules​


General​

  • This tournament will be 1vs1 on Counter-Strike 1.6 (Only Steam version).
  • All participants of the tournament must abide by these rules.
  • UGC reserves the right to modify and update these rules at any time. It is the responsibility of the participants to check this page regularly for updates.
  • Cheating or using scripts during the tournament will result in a permanent ban from all UGC servers.
  • A player who is banned from UGC servers, is not allowed to participate the tournament.
  • All matches until the Quarter final will be decided in a Best-of-One system. This means only one map will be played. From the Quarter final on, the matches will be in Best-of-Three system. A player need to win 2 maps to win the game.
  • Tournament admins schedule the maps that will be played.
  • Participants must show mutual respect to each other and to the staff present. Any form of insults or provocations will get sanctioned

In-game​

  • If a player is not connected 15 minutes after the scheduled time, he/she will lose by forfeit.
  • A knife round will be used to determine which team plays as Counter-Terrorist or Terrorist.
  • The standard game is 24 rounds (12 rounds CT - 12 rounds T) = MR12.
  • The player who reach 13 rounds first will win the game.
  • In case of a draw (12-12), an overtime will be played with 1 round of sudden death. The player that wins this round will win the match. (Players stay on the same side as they ended the second half).
  • When a player got caught cheating, he/she will lose the match with a forfeit score.
  • Matches will be played on 87.98.133.172:27016 (Location: France)
  • Matches will be streamed on Twitch by an official UGC streamer. (120 seconds delay)
  • In case there is no stream available, everyone can check HLTV server (ip: 87.98.133.172:27020)
  • Mappool UGC 1vs1 tournament: list updated ASAP (aim_ maps)

Server problems​

  • In the event of a server crash, the match will be restarted, and the scores will be reset unless the tournament manager monitoring the match can provide evidence of the score prior to the crash..
  • If the problem cannot be resolved in a reasonable amount of time, the match may be replayed or a rematch scheduled.
  • Any form of abuse or exploitation of technical problems will result in disqualification from the tournament.
  • Administrators reserve the right to take necessary actions to resolve any technical problems encountered.
 
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